Facebook Spam Money, Ebola vs. Apps, Teens Flee Facebook | This Week in Social Media

Facebook and SpamBusting spammers is good money

Just HOW good is the money? Facebook claims to have collected more than $2 BILLION in legal fines against spammers. In the past, the company has written about its efforts to create a spam-free environment for its users. While this is a great sentiment, it seems the altruistic notion isn’t without its benefits.

Facebook busts spammers several ways, one of which includes targeting those with fake Likes and limiting Likes per account. If there are too many Likes being sent out, Facebook will take the time to verify the legitimacy of those engagements. Spammers beware.

Combating Ebola with apps

There are different ways counties are combating and working to prevent the spread of the Ebola virus. However, Nigerians are employing an Android app to cut down the time it takes to track and measure symptoms of the virus. The app gradually helped reduce the reporting time it took to report symptoms to make it work in real-time. This allowed health workers to identify where symptoms where popping up and if they were indeed caused by the dreaded illness.

Nigerian officials are now confident the outbreak in their country has been contained (and may be eliminated by October 20th) through the use of the app and an aggressive educational campaign to help people keep themselves safe. Other countries, including the U.S., are also showing interest in the app as new cases of the disease appear around the world.

Facebook is, like, soo 2010…

First they were leaving, then they were coming back, but now it appears teenagers are leaving Facebook for other social networks, like Twitter and Instagram. That’s according to a new report showing less than half of the teens surveyed reported using Facebook. While most surveys should be taken with a grain of salt, this one spoke with more than 7,200 teens from across the country of various genders and household incomes. The survey provides a variety of other data, including the way they prefer to consume music, movies and videos.